﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Demo
{
    class Hero
    {
        public string HeroName { get; set; }
        public string HeroFrom { get; set; }
        public string PlayerName { get; set; }
        public string Gongji { get; set; }
        public string Fangyu { get; set; }
        public string Speed { get; set; }
        public string Jineng1 { get; set; }
        public string Jineng2 { get; set; }
        public string Jineng3 { get; set; }

        public void cc()
        {
            Console.WriteLine("我是英雄{0},我来自{1}，我是玩家{2}，我的攻击力是{3}，我的防御{4}，我的速度{5},我的1技能{6}，我的2技能{7}，我的3技能{8}", this.HeroName, this.HeroFrom , this.PlayerName , this.Gongji, this.Fangyu , this.Speed , this.Jineng1, this.Jineng2 , this.Jineng3);
        }
        public void dd()
        {
            Console.WriteLine("我是英雄{0},我来自{1}，我是玩家{2}，我的攻击力是{3}，我的防御{4}，我的速度{5},我的1技能{6}，我的2技能{7}，我的3技能{8}", this.HeroName, this.HeroFrom , this.PlayerName , this.Gongji, this.Fangyu , this.Speed , this.Jineng1, this.Jineng2 , this.Jineng3);
        }
        public void ee()
        {
            Console.WriteLine("我是英雄{0},我来自{1}，我是玩家{2}，我的攻击力是{3}，我的防御{4}，我的速度{5},我的1技能{6}，我的2技能{7}，我的3技能{8}", this.HeroName, this.HeroFrom, this.PlayerName, this.Gongji, this.Fangyu, this.Speed, this.Jineng1, this.Jineng2, this.Jineng3);
        }
        public void ff()
        {
            Console.WriteLine("我是英雄{0},我来自{1}，我是玩家{2}，我的攻击力是{3}，我的防御{4}，我的速度{5},我的1技能{6}，我的2技能{7}，我的3技能{8}", this.HeroName, this.HeroFrom, this.PlayerName, this.Gongji, this.Fangyu, this.Speed, this.Jineng1, this.Jineng2, this.Jineng3);
        }
    }
}
